Labs for Computer Science I (810:061)

 

Lab 1 - Introduction to Wright Hall labs, jGrasp, and objectdraw package

Lab 2 - Using mouse-handling events

Lab 3 - Laundry Trainer- dragging objects, constants, conditionals

Lab 4 - Die class - implement a simple Die class for a given Yahtzee game

Lab 5 - Boxball - implement a simple game, uses a Box class, and Ball class that extends ActiveObject.

Lab 6 - Frogger - implements a more complex game that uses several ActiveObject.

Lab 7 - Experiment with the AWT Library and Event-driven programming.

Lab 8 - Experiment with recursion.

Lab 9 - Experiment with Strings and Arrays