Labs for Computer Science I (810:061)
Lab 1 - Introduction to Wright Hall labs, jGrasp, and objectdraw package
Lab 2 - Using mouse-handling events
Lab 3 - Laundry Trainer- dragging objects, constants, conditionals
Lab 4 - Die class - implement a simple Die class for a given Yahtzee game
Lab 5 - Boxball - implement a simple game, uses a Box class, and Ball class that extends ActiveObject.
Lab 6 - Frogger - implements a more complex game that uses several ActiveObject.
Lab 7 - Experiment with the AWT Library and Event-driven programming.
Lab 8 - Experiment with recursion.
Lab 9 - Experiment with Strings and Arrays