http://www.synbiosafe.eu/uploads///pdf/07_10_IETSynBio_Teaching_bacterias_how_to_dance.pdf Teaching bacteria how to dance - has a netLogo reference too. http://www.sciencedaily.com/releases/2009/02/090225073357.htm Autonomous Robot Dancer Identifies Dance and Music in Intelligent Manner http://www.dana.org/news/cerebrum/detail.aspx?id=23500 What can dance teach us about learning? http://www.cs.wfu.edu/~burg/papers/CSAndDance.pdf CS and Dance, Math and Dance, Merce Cunningham, Biped Dance movements and choreography can be described in mathematical terms, e.g., symmetry, correlations, patterns, geometrical shapes, tessalations, and even chaos theory, are sometimes used in teaching dance. Looking from the opposite perspective, dance can be used in teaching mathematics, especially at the elementary or middle-school level [Math Dance 2001; Schaffer and Stern 2001]. http://www.mathdance.org/ 7-4 Moving Symmetrically http://www.mathdance.org/symmetrygroups/symmetrygroups.html Flocking Practice the translation symmetry exercise in a group again. Now allow the leader to turn slowly towards the group; as she does the group also turns in the same direction until a new leader is in front. That person now takes over the leadership role. Continue doing this until everyone has had a chance to be leader. Try to develop the sense of ensemble to the point that it is not clear to an outside observer exactly who the leader is. Many flocks Divide the class into several flocks of at least three people each. Allow two or more groups to work on the flocking (translation symmetry) exercise at the same time. Let the groups move around the room and pass through each other on occasion. Switching symmetries. Have the students work in pairs, first taking turns improvising within each of the four symmetries introduced above, to make sure that they understand the differences between them. Remember that the leader and follower face the same direction in translation and glide symmetry, and face in opposite directions (preferably towards each other) in reflection and rotational symmetry. Next have the partners practice switching between translation and glide symmetries. The switch ocurs when each person's body position exhibits what is called "bilateral symmetry," with both left and right sides of the body making the same, but mirror image, shapes. The partner who is in front and leading says, "Switch," and they begin moving with the other symmetry. Can you become proficient enough to follow when the leader does not say "swithch?" Do the same switching between reflection and rotational symmetries. In this case the partners can alternate saying "switch," because they will be facing each other and no one will be "in front." http://www.mathdance.org/MathDance-TableofContents.pdf http://www.mathdance.org/MathDance-Introduction.pdf http://www.mathdance.org/Mathdance.Masunaga.page.pdf I have seen that through my students’ physical involvement and mathematical awareness of motion, they have been given a powerful motivational tool in seeing not only how mathematics is connected to the arts but also how innovative artistic creation can be informed by mathematical concepts. http://cscs.umich.edu/~mjbommar/lpd/lawprofdiffusion.html We rely upon the default Barabasi and Albert preferential attachment model contained in Netlogo Models library. Additionally, we rely upon the Adamic and Eytan's modification of the default Barabasi & Albert model. Michael Bommarito from the University of Michigan-Center for Complex Systems wrote a Python script which imported into Netlogo our (.net) edge list representing the hiring and placement of American Law Professoriate. Each of the 184 Nodes contained herein represents a given Law School listed in the US News and World Report. This is a diffusion model where we consider the spread of particular paradigms across our empirically derived network. The model represents a fairly simple conceptualization of a diffusion process. For this initial offering, we favor parsimony over a heavily parameterized approach. Despite the limitations of a simple model, it provides insight into the manner that social position within the network of the American Legal Academy impacts the prospects for diffusion. http://www.google.com/url?sa=t&source=web&ct=res&cd=11&ved=0CAoQFjAAOAo&url=http%3A%2F%2Fmoodle.sc-education.org%2Fmod%2Fresource%2Fview.php%3Finpopup%3Dtrue%26id%3D451&ei=v6vvStiZJ4fIMPH27YkH&usg=AFQjCNHZDg65qcMm6pT8NlpdWB3lfnSsGw&sig2=QLfXOpcNgo9mP267j1fd3w [PDF] Individual (Agent) - Based Modeling with NetLogo A Predator-Prey ... File Format: PDF/Adobe Acrobat - Quick View In order to write the procedures for your model, it is often helpful to open a NetLogo model from the. Models Library that shares some of the ... Individual (Agent) - Based Modeling with NetLogo A Predator-Prey Example http://www.humewinzar.com/word-of-mouth%28turtles%29experiment WHAT IS IT? Word-of-Mouth-Replication is a replication of a study reported in: Jacob Goldenberg, Barak Libai and Eitan Muller (2001), "Talk of the Network: A Complex Systems Look at the Underlying Process of Word-of-Mouth," Marketing Letters, (12), pp. 209-221. --- quote --- The strength of weak ties There is scant evidence on the breakdown of the personal communication between closer and stronger communications that are within an individual's own personal group (strong ties), and weaker and less personal communications that an individual makes with a wide, often random, set of other acquaintances and colleagues (weak ties). We model these two phenomena and show that the influence of weak ties is at least as strong as the influence of strong ties. Despite the relative inferiority of the weak tie parameter in the model's assumptions (strong ties reflect greater probability for an individual-level transformation), their effect approximates or exceeds that of strong ties, in all of the process stages. --- unquote --- Five parameters control the diffusion of knowledge through a community: * Size of one's personal network - number close friends and family whom we trust * Size of one's loose contacts - number of acquaintances met and then perhaps forgotten * Salience of contact with the personal network * Salience of contact with loose contacts * Salience of advertising In the early stages of new product diffusion then advertising clearly has the greatest influence (as no-one knows about it they can't talk about it), but word-of-mouth quickly takes over. http://localfoodeconomygame.com/content/serious-play "Do you want to work better? Then learn to play better according to Mivhael Schrage. World-class companies today need play – serious play – if they want to make truly innovative products. Serious play uses such "toys" as models, simulations, and prototypes. Tomorrow's innovations will increasingly be the byproduct of how organizations behave-and misbehave-around this new generation of serious play "toys." Schrage's seriously playful and insightful book is subtitled: How the World's Best Companies Simulate to Innovate. Here's an excerpt from Sohodojo's reading recommendation of Serious Play: You cannot be a serious innovator unless you are willing to play. Schrage describes the kind of culture that's needed for encouraging innovation then lays out the 10 rules of serious play, among them: * Be willing to fail early and often * Know when the costs outweigh the benefits * Know who wins and who loses from an innovation * Build a prototype that engages customers, vendors, and colleagues * Create markets around prototypes * Simulate the customer experience Innovative firms cannot seriously plan unless they seriously play. All work and no play more than ever today will make Jack, an unhappy, unsuccessful boy." http://localfoodeconomygame.com/keyideas/Agent-Based+Simulation+Projects This paragraph describes the construction and uses of an agent-based model of an amusement park, used to maximize the uses of all rides in the park. Another application of ABM to flow management is the simulation of customer behavior in a theme park or supermarket. The collective patterns generated by thousands of customers can be extremely complex as customers interact: for example, how long one waits at an attraction in a theme park depends on other people's choices. A major theme park resort company was thinking about how to improve adaptability in labor scheduling, but knew that this depended on knowing more about the optimal balance of capacity and demand. Axtell and Epstein developed ResortScape (13), an agent-based model of the park that provides an integrated picture of the environment and all of the interacting elements that come into play in such a resort. The model provides a fast in silico way for managers to identify, adjust, and watch the impact of any number of management levers such as: * When or whether to turn off a particular ride. * How to distribute rides per capita throughout the park space. * What is the tolerance level for wait times. * When to extend operating hours. In the simulation, agents represent a realistic and changeable mix of both supply (attractions, shops, food concessions) and demand (visitors with different preferences) elements of a day at the park. Leveraging existing resources and data, such as customer surveys, segmentation studies, queue timers, people counters, attendance estimates, and capacity figures, the model generates information about guest flow. Users can design and run an infinite number of scenarios to study the dynamics of the park space, test the effectiveness of various management decisions, and track visitor satisfaction throughout the day. http://sohodojo.com/ribs/serious_play.html At such firms as Walt Disney, Microsoft, 3M, Sony, and Hewlitt-Packard, serious play is serious work. Schrage, a research associate at MIT Media Lab and columnist for Fortune, sets out to explore "serious play," which he defines as creative improvisation in corporations. Serious play is taking place worldwide, and it uses such "toys" as models, simulations, and prototypes. With the development of sophisticated technology, the distinction among these three toys has blurred, and they all are used as an effort to recreate some aspect of reality that matters; their real value is the insight they provide an organization. The irony of innovation in any field, especially the most competitive, is that you can't be a serious innovator unless you are willing to play--which means seriously investing in the challenge of confronting the uncertainties that future markets will bring by rigorously questioning and revising the rules. This is a "must read" book. Mary Whaley http://ccl.northwestern.edu/netlogo/resources.shtml http://academic.evergreen.edu/curricular/emergingorder/Fall/Labs/Week_9_Fractals_in_NetLogo_Lab.pdf http://academic.evergreen.edu/curricular/emergingorder/Fall/Assignments/Week_3/Intro_to_NetLogo.pdf http://academic.evergreen.edu/curricular/emergingorder/Fall/ http://academic.evergreen.edu/curricular/emergingorder/Fall/Labs.php