Study Guide - 810:053 Java OOP
- Study chapters 1, 4 and 10 from Budd. Questions from the
readings in those chapters will be fair game. Other chapters
you can reread or refer to only when needed to help you better
understand the lectures and examples and assignments we did.
- Know the Iterator pattern. How do you create one in Java?
What are the methods it uses? How does it help you remember
and understand StringTokenizer class and methods better?
- Know how to do all the basics with the StringTokenizer class.
See #1 above. Know how to include special characters, such as
the double quote, as one of the list of separators.
- Know the Adapter pattern. Be able to implement an Adapter
pattern. Be knowledgeable about WHEN you would use an Adapter
pattern, and recognize the situation that calls for this pattern.
Use the electrical outlet analogy to understand the Adapter pattern
intuitively.
- Be able to write a simple class from scratch, like our last
quiz, for example. Be able to do this on the first part of the
final exam, when you do NOT have access to part 2 of the exam
and cannot see any Java syntax. The 2nd portion of the exam
will include existing classes that you have to modify or extend
and inherit from. So, be able to take a portion of the exam
without having access to any Java code or class examples.
- Know the Decorator pattern and how to use it. What are its
advantages? Be able to do the tasks with it such as we did
in class as group exercises so well you don't have to think
about it or look at any notes whatsoever. Simulate test or
job interview conditions when you study.
- Know how to apply and implment a TEMPLATE pattern.
- Know how to apply and implment a STRATEGY pattern. Shakespeare
plays and words that startWith a certain character, that have
a certain length, that have palindrome feature.
- Review the lecture notes and the Java code examples.
Don't study with the narrow focus on just this study guide.
Use the examples and concepts from one lecture or day to
throw light on other days and lectures and concepts from the
class.
- Know the preincrement, postincrement and conditional operators.
Basically, learn some Java.
- Know every example in the class that used Vectors. Be able
to write some code that requires a Vector.
- Study the Ball class and all the classes that extended it
and its subclasses. Study the DeceleratingBall and the
ExpandingBall classes. MovableBall, CannonBall.
- Interfaces in Java.
- Study the PinBall game techniques and classes.
- Study the Object Recursion pattern that was used with
binary trees. How was it done? What Java language features
did it utilize to simplify the code?