stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed); function onKeyPressed(evt:KeyboardEvent):void { var distance:Number = 10; switch (evt.keyCode) { case Keyboard.LEFT : box.x -= distance; break; case Keyboard.RIGHT : box.x += distance; break; case Keyboard.UP : box.y -= 20; break; case Keyboard.DOWN : box.y += 20; break; default : trace("keyCode: ", evt.keyCode); } keyCode_txt.text = String(evt.keyCode); if (box.x > finish.x) { box.height = 1.2 * box.height; } }