ActionScript 3.0 examples - moving beyond Motion Tweens

  1. March 10th a: Frame Loops and one way to detect a "collision" or overlap of objects is good to know.

  2. March 10th b: Example to without arrays (will motivate the usefulness of arrays) and to illustrate changes such as motion and bouncing done without any Motion Tweens whatsoever. There is only ONE KEYFRAME in this application.

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