*** PREVIEW OF WEDNESDAY's class - have a happy MLK holiday weekend. *** 1. Adding a button, rather adding two buttons, so that one button stops an animation and the other button starts it up or restarts it. 2. Having the animation be stopped, until the user decides to start it. 3. Having an animation that has three different layers.... Actions layer stop(); is the only line in frame one goToAndPlay(25); in is the only line in frame 50 (We will use the easier to learn ActionScript 2.0, we will NOT use any ActionScript 3.0 until after Spring Break). Buttons layer red button has the on (release) { stop(); } ActionScript code. green button has the on (release) { play(); } ActionScript code. Animation layer Frame 1 keyframe Rectangle is off the stage to the left The Rectangle is a Symbol and was converted to a Symbol of type Movie Clip by using either the Modify menu Convert to Symbol command or else using the F8 function key shortcut. Frame 25 keyframe Rectangle is completely on the stage (It will be at the center of the stage). ------ Frame 50 keyframe Keyframe is identical in every detail to keyframe 25, i.e. the rectangle is in the exact same location. Frame 1 to Frame 25 Motion Tween that is either eased in or is eased out. Frame 25 has a ROTATE either CW or CCW set in its motion tween. Since Frame 25 is identical to Frame 50, there is no movement except for the rotating like a baton or a propeller. Question: What would happen if you EASED in or EASED out the MOTION TWEEN for Frame 25 ------> Frame 50? Think about it, or better yet, try it. F6 is the shortcut to inserting a keyframe (KF). F8 is the shortcut for converting the selection to a Symbol. Ctrl-Z is the shortcut for Edit menu Undo. It undoes the last thing you did, then the 2nd to last thing you did, etc.