Class #11 - Tuesday, May 27th, 2008
- VIP:
Chapter 5 Example program
modified so the tank is controlled using the ARROW keys and the
MISSILES are fired using the spacebar key. The alien space ships are
flying overhead, instead of flying at the tank. They are trying to fly
past the antiaircraft without getting hit.
- Read and reread Chapter 5. You have the Chapter 5 code as a handout
too. Try answering as many of the questions from today's handout as you
can. If you have questions, please write down and think about those
too.
- TODAY's handout: In case you missed class, here is today's Chapter
5 and
Flash project 2
handout.
- Class #11 lab: Tuesday, moving
circles with BLOCKER
and with Missile launching hands-on class example. We will try to
finish this chapter 5 example enough on Wednesday in class that you can
do your assignment. It will be due on FRIDAY. Please study chapter 5
carefully!
- Study this:
Today's HANDOUT
was the basis for the lab portion of the class. Today's handout is to
facilitate two things:
- Understanding the chapter five Flash game and chapter five
concepts.
- Being able to modify the relevant code in the chapter five example
program so it is something like the new game using arrow key, space bar
and shooting down space ships that are flying horizontally across the
sky.
- Using the Arrow
Keys to do game
input, such as controlling a blocker or moving a tank around. You will
use the ARROW KEYS for the game player in your chapter 5 alien space
ship modified program assignment.