But oftentimes, I can tell you with an educated guess what might be wrong by email if you describe enough symptoms of your broken Flash application.
WE WILL USE SSH Secure Shell and use Dreamweaver to UPLOAD to sunny.uni.edu on THURSDAY AGAIN. You should be comfortable with the process after Thursday's class!
sunny.uni.edu and yourUNIuserID and your sunny.uni.edu password. Window menu, New File Transfer in Current Directory command AFTER you are logged in to your sunny.uni.edu account. Now you can upload the .swf and the .html files to your account from your PC. You will see the screen has two panels. On the left, that panel is named "Local Name". ---------- ---------- On the right side, the other panel is named "Remote Name". ----------- sunny.uni.edu is the remote server, the REMOTE computer. ------ Your laptop or your desktop PC or the Studio ITT III tablet PC you are using in the hands-on class is the LOCAL computer. ----- Local Name Remote Name ------------- -------------------------- Your local PC Your sunny.uni.edu account ------------- -------------------------- Left panel of Right panel of the the SSH Secure SSH Secure File Transfer Shell File window Transfer
rect1.x = rect1.x + 20; The above statement would add the .x property of rect1 and 20. Let us say that the rect1 movie clip symbol is an instance of rectangleSymbol. Let us specify further that rect1.x is == 0, i.e. rect1 is aligned to the very left edge of the stage, and also, rect1 has a registration point of the upper left corner, or any one of the 3 left-most registration points. v > . . . . . . We have only worked with . . . upper-left (ul) and with ^ center (c) registration points. . . . ul . . . . . . c . . . . . . . What happens when Value of Value of rect1.x BEFORE rect1.x AFTER -------------- ------------- rect1.x = rect1.x + 20; 0 20 rect1.x = rect1.x + 20; 20 40 rect1.x = rect1.x + 20; 40 60 rect1.x += 20; 60 80 rect1.x += 20; 80 100 rect1.x += 20; 100 120 As you can see from following the 6 different ActionScript statements, it appears that rect1.x = rect1.x + 20; is the same as rect1.x += 20; ---------------------- -------------