Read Chapter 5 of the BGP book.
- Compare to this example where instead of alien spacecraft, we have
exploding circles and the
launched missile does not come out of a tank.
-
Compare this example to Exercise5_3.fla
code (it is on your CD-ROM).
- You also will find the Exercise5_3.fla ActionScript 3.0 code is
explained in chapter 5, along with the story board and entire planning
of the game.
-
You have code as a 3 page stapled handout from week #2,
with a separate sheet of screen/game snapshots of actual game screens
(stage).