Read Chapter 5 of the BGP book.

  1. Compare to this example where instead of alien spacecraft, we have exploding circles and the launched missile does not come out of a tank.

  2. Compare this example to Exercise5_3.fla code (it is on your CD-ROM).

  3. You also will find the Exercise5_3.fla ActionScript 3.0 code is explained in chapter 5, along with the story board and entire planning of the game.

  4. You have code as a 3 page stapled handout from week #2, with a separate sheet of screen/game snapshots of actual game screens (stage).