The Maya lamps, lights, baseball bat, wine glass assignment will be due on Monday, March 4th. http://www.cs.uni.edu/~jacobson/m/lampsLinks.html What are the requirements for your Lamps, Baseball Bat, Wine Glass assignment? 1. Two different lamps. One can be exactly like the Michael O'Rourke lamp, if you wish. NURBS Sphere (squashed hemi-sphere) base, polygon cylinders lamp arms, NURBS Cone lamp shade, Spot Light light that casts shadows. The other lamp MUST have the following: ---- i. 2 or 3 or 4 Polygonal Cubes for the base of the lamp. (Do NOT use NURBS Cubes for the base of the lamp. They will give you problems because NURBS Cubes cannot be easily selected in Object select mode - H O C). ii. Polygonal Cubes for the 3 arms of the lamp. You are NOT allowed to use Polygonal cylinders. POLYGONAL CUBES are required for the arms. iii. NURBS Cone lamp shade. iv. Spot Light type light that is set to cast shadows. 2. A baseball bat or some other interesting structure in the scene that is resting on the floor or perhaps leaning against the wall. Is it lying on the floor or laying on the floor? Is there an English major in the house? :-) You are welcome to do something else instead of a baseball bat. You can model something like a chair, a bed, a table or a desk instead. Or perhaps a tennis racquet. 3. A wine glass sitting on the floor. You are certainly welcome to have it sitting on some sort of table or other structure, if you wish. You are welcome to substitute something else instead of a wine glass. The wine glass is pretty easy to do, so most anything else will be okay, since most anything else will be at least as challenging as modeling the wine glass. 4. At least one wall, perhaps two walls, but definitely at least one wall that can have some shadows. We will be able to see some shadows on the floors and the walls that your spot lights and your point light(s) cast. 5. At least one or two point lights so we can have some background light besides the light cast by the two lamps and their spot lights. You are welcome to do more than is stated above. If you want to create a model of what your dorm room or apartment room or living room looks like, you are welcome to create additional objects such as: couches, chairs, TVs, pizza boxes, windows in the wall, doors, door handles, end tables, tables, curtains, etc. And if you do additional things, you can skip the baseball bat and/or the wine glass too. Just so you have something besides the floor, walls, two lamps, and the point light or point lights. http://www.cs.uni.edu/~jacobson/m/lampsLinks.html So study over the lighting and lamps material. Review the Michael O'Rourke lamp tutorial that we have done in lab and that has been demonstrated in class too. http://www.cs.uni.edu/~jacobson/maya/lights/lampLightingOct3rd.html shows the example lamp made up of 3 polygon cubes for the base of the lamp, 3 polygon cubes for the arms of the lamp, 1 NURBS cone for the lamp shade, and of course a spot light to model the bulb of the lamp. The LAMP has different colors or textures for every Polygon Cube so you can SEE the pieces better. I know it looks horrible to have a lamp base with a multicolored cube, a blue cube and a red cube followed by a gray arm, turgoise arm and granite or marble textured arm! Not to mention a purple lamp shade! http://www.cs.uni.edu/~jacobson/maya/lights/lampLightingOct3rd.html http://www.cs.uni.edu/~jacobson/m/lampsLinks.html We also covered this baseball bat example again today: http://www.cs.uni.edu/~jacobson/maya/NURBS/baseballBatRevolve.html Create menu > CV Curve Tool and Surfaces menu > Revolve command Mark