Date: Mon, 9 Nov 2009 20:01:26 -0600 (CST) ------------------- From: Mark Jacobson jacobson@cs.uni.edu OKAY too. To: 810-088-11-fall@uni.edu ------------------- Subject: Storyboard assignment due on Friday, quiz on Wednesday... Hi Maya students, Your storyboard assignment is due on next Monday. I said Friday today in class, but decided to make it be due one week from today instead of on Friday. http://www.cs.uni.edu/~jacobson/m/ http://www.cs.uni.edu/~jacobson/m/wk13/3D/storyBoard.html http://www.cs.uni.edu/~jacobson/m/wk13/3D/emailStory.txt Watch these two 3DBuzz video tutorials. Item (LI = List Item) #6 on the web page http://www.cs.uni.edu/~jacobson/m/wk13/3D/storyBoard.html has the link and explanation of the reason for watching the two 3DBuzz tutorials. Fundamentals Proj 1-1 Overview of the Talented Ball 06:13 Storyboards 09:20 Your storyboard can be done with pen or pencil and paper. It does NOT have to be done with Photoshop or any graphics software or any word processor. Story board - Sequence of drawings with descriptions - note the 12 descriptions on the 1st image above (numbered in RED). - Story-based description The following example was shown in class today as another storyboard the led to the development of a ball that could have jumped over a wall, but just jumped high and landed not too far away (it was obviously NOT an Olympic looooooooooong jump - could have modeled more of a jump to do a basketball dunk by a talented ball). http://www.cs.uni.edu/~jacobson/m/wk14/pipePath/squeezeThruLattice.html http://www.cs.uni.edu/~jacobson/m/wk14/emailLatticeStoryboards.txt Quiz Seven on November Eleven will be over the last 8 days of class material, which means everything from November 2nd thru November 9th on the class web page: http://www.cs.uni.edu/~jacobson/m/ Today's (November 9th) class covered Inverse Kinematics, as did Friday's lab class. We will continue with the IK lesson on Wednesday. We left off at Point Constraints and will continue Wednesday with Orient and Parent Constraints for the mechanical arm and cargo box it will lift and move to a cargo ramp. It is easier to Rig a mechanical arm with a skeleton and then animate it than it is to work with a model of a human arm (or King Kong's or Donald Duck's or a penguin's "arm"). Mark