We covered: Setting modeling preferences Using 2D reference images Creating a polygon primitive Modeling in shaded mode Model symmetry Selecting components by painting Selecting edge loops Editing components in the orthographic views Editing components in the perspective view
Modify > Add Attribute Name it Squash > set min = -10 , max = 10 and default = 0 values Animation menu set - Create Deformers menu > Nonlinear > Squash QWERTY - using T to get the Show Manipulator Tool High Bound, Low Bound, Factor Parenting relationship - select child 1st, then shift select parent, then p SDK - Set Driven Key Driver is nurbsSphere1 Squash attribute Driven is squash1 factor attribute Squash and Stretch Anticipation