1. Review of the HAND lab experiences. PRACTICE THIS AGAIN ON YOUR OWN! -------- a. Why did the Polygonal Cube have Subdivisions Width = 4? b. We skipped making the elongated face for where the Thumb attaches to the hand. What three edges do you select in order to make that face elongated? See page 113 of the textbook and Figure 4.13 and item #7. We will quickly do the elongated face at the beginning of class (we are in StudioIT 1 again on Wednesday and Friday this week). StudioIT 1 = ITT 134 on 2nd floor. c. Items 8 and 9 are about the Edit Mesh >> Wedge Face tool. What is a marking menu? What do you choose from the marking menu to be able to create the wedge face for where the thumb comes out of the back of the palm of the hand? What menu choice from the marking menu/ Note: we skipped the scaling of the brand new wedge face part. "With that wedged face still selected, scale it down in the X-axis to just under half its width to make it less broad, and rotate it toward the hand a bit so it looks like the first image in Figure 4.15." See page 113 of textbook... d. Edit Mesh >> Split Polygon Tool SPT = Split Polygon Tool We created 4 new polygons by splitting 4 polygons each in two, making a total of 8 polygons and the four new polygon faces were each selected in order to: Edit Mesh >> Poke Face With the Z translate handle manipulator, we pulled up the middle vertex of each poked face to get a raised knuckle look. 2. There are 5 menu sets in MAYA. 5 menu sets, 6 menu items the same for all the menu sets. A P S D R Animation Polygons Surfaces Dynamics Rendering - - - - - First six menu items - FEMCDW File Edit Modify Create Display Window - - - - - - FEM CDW Of course, File and Edit are the first two menus in almost every windows application. M M odify F E M C D W C C reate D D isplay W W indow The Status Line toolbar has a drop-down menu. You can choose which MENU SET you wish to see and use. A P S D R Animation Polygons Surfaces Dynamics Rendering - - - - - So far, in the Maya class, we have used just the ANIMATION menu set and the POLYGONS menu set. 3. Page 77 of our textbook says the following: Creating the Planets "Next you will create the planets. For the primitive spheres you will be creating for the planets, you can use Interactive Creation if you like. Follow these steps: " --- WRONG! Do NOT use Interactive Creation for creating the planets. ------------------------------- That would create problems. The previous edition of this textbook did NOT have that error in it. Turn Interactive Creation OFF! --- 4. On Wednesday, we will talk about nodes. T and S and I or TSI nodes. Node --- T - 1 for transform position node S - 1 for shape information node I - 1 input information node - width, height subdivision For Polygon and NURBS Primitives, you see all three of these nodes in the Channel Box. Translate, Rotate and Scale are 9 of the 10 Transform Attributes. X Y Z X Y Z X Y Z Width, Height, Depth, Subdivisions Width, Subdivisions Height and Subdivisions Depth are 6 of the 7 Input Node attributes for a Polygonal Cube. Channel box - channel the nodes attributes through the channel box. edit the nodes attributes through the channel box. 5. A P S D R Animation menu Polygons menu Surfaces menu Dynamics menu Rendering menu There are 5 menu sets... FIVE menu sets, the first six menus are identical on each of the five menu sets. APSDR - each of these 5 starts with FEMCDW FEMCDW File Edit Modify Create Display Window F E M C D W Sun, Earth, Moon, moonOrbit, earthOrbit - the TRANSFORM node (of T, S and I nodes for an object), is usually the one that we give a new name to. Why call it the TRANSFORM node? Translate X Y Z transform location or position Rotate X Y Z transform orientation Scale X Y Z transform the size, rescale it larger or smaller. Tumble Track Dolly ------ ----- ----- Alt Alt Alt LMB MMB RMB Tu Tr Do are in reverse alpabetical LMB MMB RMB order. Tu Tumble Tr Track Do Dolly Tumble Track Dolly are sorted in reverse alphabetical order, Z-A order. LMB MMB RMB Order of the mouse button from Left to Middle to Right Mouse Button. Tumble Track Dolly 6. Perspective View and Orthographic Views - Top, Side, Front Undo views [ Redo views ] Use the spacebar to switch between Single view and Four view... Single view can be any one of the FOUR VIEWS. Press spacebar and the selected, active view of the 4 views becomes the single view. 7. Attribute Editor is 1st of 3 icons and Channel Box is 3rd of 3 icons. The 3 icons I am talking about are the last 3 icons on the Status Line toolbar. Attribute Editor icon Tool Settings icon Channel Box/Layer editor icon 8. MAYA is Y-up, yup, MAYA is y UP, Maya is Y-UP by default, yup, it is. W w where you gonna move it to? w is the move tool shortcut W E e e is for rotate tool select e for rotatE, I supposE. rotatE. - - R r r is for scale, think Resize, think of scale tool as Resize. - - It WERe interesting, how you can remember these keystroke shortcuts. --- Move, Rotate, Scale w e r W E R In the Channel Box, move is called Translate, or rather is done by translate attribute changes. Translate (Move) same order in Channel Box as the tools Rotate to change these attributes Scale are on the Maya toolbar. 9. f - frame the selected object in the view or the selected component or the selected objects or selected hierarchy in the current active view (Top or Side or Front or Persp)... f - very useful skill, very useful technique... Component mode button Object mode button On 05/25/Sunday I would discover the critical importance of knowing and of noticing which mode you are in. If you are in component mode instead of object mode, you will NOT be able to color a planet. 10. The Status Line has all these groups between the vertical lines. There are 8 different groups that can be expanded (showing) or collapsed (hidden) on the Status Bar of Maya. The 3rd group of icons is 3 icons: H O C i. Select by hierarchy and combinations H ii. Select by object type O iii. Select by component type C