SDK: Set Driven Key Animation October 29th quiz preparation page. (12/12/12)
2012: Lights example: Also, see the URL: Squash and Stretch Cartoon Ball - Animation Curves and the Graph Editor. Know Tangents: See the Linear and the Flat Tangents combination. Peak keyframes of bouncing ball were set to FLAT and Valley or Landing keyframes were set to Linear Tangents. DO NOT WORRY ABOUT the rest of the page for 2012 final!
Watch any of these suggested 3D Buzz videos to review the way we animated the ball. This material is excellent in helping you understand the Dariush Derakhshani textbook pages handout. It also is likely very helpful in helping you as you finish your final project.
i. construct things (model) ii. bring them to life - add motors, etc. (movement, animation, change) iii. paint stuff in the real world - hypershade and texture the geometry we have created. iv. we have lights - pumpkins, lamps, spotlight, shadows, ambience. Up to 2:30 in the video, lots of ideas on simulation and modeling, lots of parallels between the virtual world and the real world.Note: the above breakdown from (GGG) relates to 4 of the 7 stages: Modeling - Animation - Textures - Lights...
i. Modeling ii. Animation iii. Textures iv. Lights