# Class #14 - Friday - 09/26/2008 StudioIT 1 - ITT 134 lab

1. Doing Polygon modeling using Vertices to shape a new object from a Polygonal Cylinder Primitive. Making a wine glass. Based on the following video tutorial: Maya Modeling - Modeling a wineglass using polygons by Steven Murdoch. Melbourne, Australia campus.

2. Please READ over the following tutorial: A Simple Lamp Model using Hierarchical Modeling.

From the More on Hierarchies tutorial by Michael O'Rourke.

```You will need to enter the following:
User ID:   mayatuts
```
Try out the tutorial if you wish. A Simple Test Model is easy to try out, but hard to understand. A Simple Lamp Model is more involved. Do NOT worry about the lighting where you make the "Luxo" style lamp be host to a working Spotlight. We will do it all on Friday, including the lighting portion.

3. Lighting in Maya - Using the Spotlight for lighting up a scene with a lamp. This will be covered in the lab class. Do NOT worry about lighting your lamp if you do try out the following Simple Lamp Model tutorial from Michael O'Rourke on your own before Friday.
```   Create > Lights > Ambient Light          Create menu, Lights command
Directional Light                has 6 subcommands.
Point Light
Spot Light                       A D P S A V
Area Light

We will look at the Spot Light and the Point Light on Friday.

A D P S A V              A D P S A V
- -                  1 2 3 4 5 6   3rd and 4th choices on the menu...

3rd = Point Light
4th = Spot Light
```
4. How to do LIGHTS in Maya, including information on Rendering and an improvement on the tutorial for the Luxo Lamp (regarding getting the Spot Light placed inside of the Nurbs Primitive Cone).

## QUIZ 3 Review: HULLS selection in Maya. Select by Component Type: H U L L S - see #5

```HULLS handout

As a curve gets more spans/edit points, you might lose track of the order
of the CVs. To show the relationship between CVs, Maya can draw lines
between them. These lines are called hulls.

Hulls are useful:

1.  To show the order of CVs in a crowded scene.

2.  To show the shape of the CVs when your object is so crowded with CVs
that you cannot determine exactly which adjacent CVs will be affected when
you tweak part of a model.

3.  To select an entire row of CVs at once.
```