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Activity : Knock Knock Joke, Version 1

Ninja Instructions | Mentor Notes


The goals of this activity include:

  • exploring the first of two different strategies for synchronizing interactions between sprites - timing.
  • developing a greater familiarity with the computational concept of events and parallelism
  • practice reusing and remixing

What to look for when reviewing their work

  • Did the student modify the existing code as instructed?
  • Can students explain how to adjust a program that uses timing?
lev2/act_knockknockv1_m.txt ยท Last modified: 2015/03/06 11:43 (external edit)