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lev2:act_knockknockv1_s

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lev2:act_knockknockv1_s [2015/03/06 11:46]
jbschafer
lev2:act_knockknockv1_s [2015/09/19 13:47] (current)
jbschafer
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 =====Introduction===== =====Introduction=====
 One of the powerful things you can do with Scratch it use it to tell stories. One of the challenges of programming Scratch to tell stories is to coordinate actions between the different sprites and even the stage. In this activity you will work with some existing code to see how we can use careful timing to tell a silly knock knock joke. One of the powerful things you can do with Scratch it use it to tell stories. One of the challenges of programming Scratch to tell stories is to coordinate actions between the different sprites and even the stage. In this activity you will work with some existing code to see how we can use careful timing to tell a silly knock knock joke.
-When put together with [[lev2:​Act_KnockKnockV2_s| Knock Knock Joke, version 2]] this pair of activities will explore different ways to program sprites to have conversations. You will experiment with timing and explore using boradcasts ​while making changes to a SILLY knock knock joke.+When put together with [[lev2:​Act_KnockKnockV2_s| Knock Knock Joke, version 2]] this pair of activities will explore different ways to program sprites to have conversations. You will experiment with timing and explore using broadcasts ​while making changes to a SILLY knock knock joke.
  
 =====Duration ===== =====Duration =====
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 =====Things to think about when you are done===== =====Things to think about when you are done=====
  
-  *  In what situations did you need to modify the timing? What was hard about making that change?+  * In what situations did you need to modify the timing? What was hard about making that change?
   * In what situations would you use timing in a project?   * In what situations would you use timing in a project?
  
lev2/act_knockknockv1_s.1425664003.txt.gz ยท Last modified: 2015/03/06 11:46 by jbschafer