TITLE: Concrete Play Trumps All AUTHOR: Eugene Wallingford DATE: November 25, 2014 1:43 PM DESC: ----- BODY:
Areschenko-Johannessen, Bundesliga 2006-2007
One of the lessons taught by the computer is that concrete play trumps all.
This comment appeared in the review of a book of chess analysis [ paywalled ]. The reviewer is taking the author to task for talking about the positional factors that give one player "a stable advantage" in a particular position, when a commercially-available chess program shows the other player can equalize easily, and perhaps even gain an advantage. It is also a fitting comment on our relationship with computers these days more generally. In areas such as search and language translation, Google helped us see that conventional wisdom can often be upended by a lot of data and many processors. In AI, statistical techniques and neural networks solve problems in ways that models of human cognition cannot. Everywhere we turn, it seems, big data and powerful computers are helping us to redefine our understanding of the world. We humans need not lose all hope, though. There is still room for building models of the world and using them to reason, just as there is room for human analysis of chess games. In chess, computer analysis is pushing grandmasters to think differently about the game. The result is a different kind of understanding for the more ordinary of us, too. We just have to be careful to check our abstract understanding against computer analysis. Concrete play trumps all, and it tests our hypotheses. That's good science, and good thinking. ~~~~ (The chess position is from Areschenko-Johannessen 2006-2007, used as an example in Chess Training for Post-Beginners by Yaroslav Srokovski and cited in John Hartmann's review of the book in the November 2014 issue of Chess Life.) -----