TITLE: Bad Habits and Haphazard Design AUTHOR: Eugene Wallingford DATE: February 27, 2015 3:37 PM DESC: ----- BODY:

With an expressive type system for its teaching
languages, HtDP could avoid this problem to some
extent, but adding such rich types would also take
the fun out of programming.

As we approach the midpoint of the semester, Matthias Felleisen's Turing Is Useless strikes a chord in me. My students have spent the last two months learning a little Racket, a little functional programming, and a little about how to write data-driven recursive programs. Yet bad habits learned in their previous courses, or at least unchecked by what they learned there, have made the task harder for many of them than it needed to be. The essay's title plays off the Church-Turing thesis, which asserts that all programming languages have the same expressive power. This powerful claim is not good news for students who are learning to program, though:
Pragmatically speaking, the thesis is completely useless at best -- because it provides no guideline whatsoever as to how to construct programs -- and misleading at worst -- because it suggests any program is a good program.
With a Turing-universal language, a clever student can find a way to solve any problem with some program. Even uninspired but persistent students can tinker their way to a program that produces the right answers. Unfortunately, they don't understand that the right answers aren't the point; the right program is. Trolling StackOverflow will get them a program, but too often the students don't understand whether it is a good or bad program in their current situation. It just works. I have not been as faithful to the HtDP approach this semester as I probably should have been, but I share its desire to help students to design programs systematically. We have looked at design patterns that implement specific strategies, not language features. Each strategy focuses on the definition of the data being processed and the definition of the value being produced. This has great value for me as the instructor, because I can usually see right away why a function isn't working for the student the way he or she intended: they have strayed from the data as defined by the problem. This is also of great value to some of my students. They want to learn how to program in a reliable way, and having tools that guide their thinking is more important than finding yet another primitive Racket procedure to try. For others, though "garage programming" is good enough; they just want get the job done right now, regardless of which muscles they use. Design is not part of their attitude, and that's a hard habit to break. How use doth breed a habit in a student! Last semester, I taught intro CS from what Felleisen calls a traditional text. Coupled that experience with my experience so far this semester, I'm thinking a lot these days about how we can help students develop a design-centered attitude at the outset of their undergrad courses. I have several blog entries in draft form about last semester, but one thing that stands out is the extent to which every step in the instruction is driven by the next cool programming construct. Put them all on the table, fiddle around for a while, and you'll make something that works. One conclusion we can draw from the Church-Turing thesis is that this isn't surprising. Unfortunately, odds are any program created this way is not a very good program. ~~~~~ (The sentence near the end that sounds like Shakespeare is. It's from The Two Gentlemen of Verona, with a suitable change in noun.) -----