TITLE: 95:1
AUTHOR: Eugene Wallingford
DATE: January 07, 2018 10:25 AM
DESC:
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This morning, I read the first few pages of
In the Blink of an Eye,
an essay on film editing by Walter Murch. He starts by talking
about his work on Apocalypse Now, which took well over
a year in large part because of the massive amount of film
Coppola shot: 1,250,000 linear feet, enough for 230 hours of
running time. The movie ended up being about two hours and
twenty-five minutes, so Murch and his colleagues culled 95
minutes of footage for every minute that made it into the final
product. A more typical project, Murch says, has a ratio of
20:1.
Even at 20:1, Murch's story puts into clearer light the amount
of raw material I create when designing a typical session for
one of my courses. The typical session mixes exposition,
examples, student exercises, and (less than I'd like to admit)
discussion. Now, whenever I feel like a session comes up short
of my goal, I will think back on Murch's 20:1 ratio and realize
how much harder I might work to produce enough material to
assemble a good session. If I want one of my sessions to be
an Apocalypse Now, maybe I'll need to shoot higher.
This motivation comes at a favorable time. Yesterday I had a
burst of what felt like inspiration for a new first day to my
Programming Languages course. At the end of the brainstorm
came what is now the working version of my opening line in the
course: "In the beginning, there was assembly language.".
Let's see if I have enough inspiration -- and make enough time
-- to turn the idea into what I hope it can be: a session that
fuels my students' imagination for a semester's journey through
Racket, functional programming, and examining language ideas
with interpreters.
I do hope, though, that the journey itself does not bring to
mind Apocalypse Now.
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