Eyes - part one - Animating eye movements by Aim Contraint method
Textures for pupil, iris, and using Ramp Shader
Notice the shadows. There are two lights used in this scene.
One is a spot light and the other is a point light.
The ball that the eye balls are following the movement of has a
RAMP Texture shader applied to it, as do the eye balls. The RAMP
Texture shader for the moving ball has GRADIENT between the colors
set to LINEAR, whereas the eyeballs, as demonstrated in class, have
the gradient set to NONE.
Check back here later for further information and step by step
instructions on rigging up up a character's eyes to aim where you want
them to look.
Today, Wednesday, April 15th Dallas, Texas day: Storyboarding
was also covered in class. Please carefully read the Michael O'Rourke
handout on doing storyboards too.