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Activity : Knock Knock Joke, Version 2

Ninja Instructions | Mentor Notes


The goals of this activity include:

  • exploring the second of two different strategies for synchronizing interactions between sprites - broadcasting
  • developing a greater familiarity with the computational concept of events and parallelism
  • practice reusing and remixing

Things to watch for

If students are having trouble figuring out how to use the broadcast and when I receive block pair, invite them to explore the code of examples projects in the Boradcast Examples sudio:

What to look for when reviewing their work

  • Did the student modify the existing code as instructed?
  • Can students explain the concepts of broadcast and “when I receive”
lev2/act_knockknockv2_m.txt · Last modified: 2015/03/06 11:43 (external edit)