Activity : Knock Knock Joke, Version 2
Purpose
The goals of this activity include:
exploring the second of two different strategies for synchronizing interactions between sprites - broadcasting
developing a greater familiarity with the computational concept of events and parallelism
practice reusing and remixing
Things to watch for
If students are having trouble figuring out how to use the broadcast and when I receive block pair, invite them to explore the code of examples projects in the Boradcast Examples sudio:
What to look for when reviewing their work